Diablo 2 Lod Maphack Patch 11375
Mysterious World-event Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering superunique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous. Fundamental architecture changes/improvements The skill and monster systems are now completely data-driven.
Skill balancing is simpler and quicker. Monster control/populating/creation is simpler.
Although done for our needs, mod-makers should like these changes, too. A major result is that nearly any skill can be used by any character class. A skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills. The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability.
Patch 1.13c was released for Diablo II March 23, 2010. Information is currently unknown, but. Diablo II version history. Installing LoD will install Patch 1.07 automatically. Patches after 1.07 affect Diablo II classic and Lod in different degrees.
The collision detection system has been sped up significantly. Again, improving server performance. Specific changes/improvements Increased difficulty for high-level players to reduce future exploitation of the game system.
Made monsters tougher Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster).
In Nightmare and Hell difficulties monster damages have generally been increased -- dramatically in some cases. Reduced the effectiveness of Experience runs, power-leveling, and leeching. Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Imps, etc. Increased the Experience attached to most Act V monsters in Normal, Nightmare, & Hell difficulties. Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell difficulties. Increased the rate of occurrence of Unique monsters in Hell difficulty.
Reduced the party member Experience sharing to 0 beyond a maximum distance of about 2 screens from the monster death. This prevents low-level characters from joining a party and then staying completely out of harm's way while still getting Experience. Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69: 100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately exponential decaying) Encouraged players to play in more of the Diablo II areas/locations/levels. Reduced drops from the most-run SuperUnique monsters, ThreshSocket and Pindleskin. Cut Experience and reduced drops in the Cow level. Serial Key Backuptrans Whatsapp Transfer. Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of 'guest monsters' from other Acts.
Increased the number of Unique monsters in each area and difficulty. Improved various Items Improved the attributes for newly-dropped Rare Armor, Helms, and most Weapons. Added over 100 new Unique Items, of which 29 can be found only in Ladder games. Revised Skill balance for all Player Character classes Amazon - Javelin and Spear Skills Jab - Increased Attack Rating.
Power Strike - Increased Attack Rating and Damage done to targets. Added skill synergy bonuses. Poison Javelin - Increased the total amount of Poison Damage and Duration. Added skill synergy bonuses.
Impale - Increased Attack Rating. Increased Damage.
Lightning Bolt - Increased Lightning Damage. Added skill synergy bonuses.
Charged Strike - Increased the number of Charged Bolts released. Reduced average Lightning Damage. Added skill synergy bonuses.
Plague Javelin - Added an Attack Rating bonus. Increased Poison Damage. Increased Poison Duration. Lowered Mana cost per level of skill. Added skill synergy bonuses. Lightning Strike - Reduced the average Lightning Damage. Added skill synergy bonuses.
Lightning Fury - Rebalanced by increasing the average Lightning Damage. Although it starts lower, it rises rapidly to much higher damage. Added skill synergy bonuses. Amazon - Passive and Magic Skills Inner Sight - Increased the reduction in Enemy Defense. Improved overall. Valkyrie - Increased Attack Rating and decreased Mana cost.
Added resistances and skills like Evade, Dodge, etc. Added skill synergy bonuses. Decoy - Extensively revised with added resistances and skills like Evade, Dodge, etc. Amazon - Bow and Crossbow Skills Magic Arrow - Added Attack Rating bonus. Fire Arrow - Added Attack Rating bonus.
Decreased Mana cost. Added skill synergy bonuses. Cold Arrow - Added Attack Rating bonus. Increased Cold Damage. Increased Mana cost. Added skill synergy bonuses. Exploding Arrow - Added Attack Rating bonus.
Increased Fire Damage. Added skill synergy bonuses.
Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses. Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses. Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost.
Added skill synergy bonuses. Assassin - Martial Arts Skills Dragon Talon - Increased Attack Rating. Fists of Fire - Added skill synergy bonuses. Claws of Thunder - Added skill synergy bonuses. Blades of Ice - Added skill synergy bonuses.
All kick skills - Increased Attack Rating bonus. Assassin - Shadow Disciplines Venom - Fixed duration at 0.4 seconds regardless of poison items equipped. Shadow Warrior - Increased the Life and resistances. Assassin - Traps Skills Fire Blast - Added skill synergy bonuses.
Shock Web - Added skill synergy bonuses. Charged Bolt Sentry - Added skill synergy bonuses. Wake of Fire - Slight increase to Damage at higher levels. Added skill synergy bonuses. Lightning Sentry - Added skill synergy bonuses.
Wake of Inferno - Added skill synergy bonuses. Death Sentry - Added skill synergy bonuses. Barbarian - Warcries War Cry - Added skill synergy bonuses. Shout - Increased duration. Battle Orders - Increased duration. Battle Command - Increased duration. Barbarian - Combat Masteries Throwing Mastery - Increased the Attack Rating bonus to throwing skills.
Barbarian - Combat Skills Bash - Added skill synergy bonuses. Double Swing - Decreased Mana cost. Added skill synergy bonuses. Stun - Added skill synergy bonuses. Double Throw - Added skill synergy bonuses. Concentrate - Added skill synergy bonuses.
Frenzy - Added skill synergy bonuses. Druid - Elemental Skills Firestorm - Increased Fire damage at higher levels. Increased damage at higher levels. Added skill synergy bonuses. Molten Boulder - Added physical damage. Increased damage at higher levels. Added skill synergy bonuses.
Arctic Blast - Increased Cold damage at higher levels. Increased damage at higher levels. Added skill synergy bonuses. Fissure - Added skill synergy bonuses. Cyclone Armor - Added skill synergy bonuses.
Twister - Increased damage at higher levels. Added skill synergy bonuses. Volcano - Added physical damage. Added skill synergy bonuses.
Tornado - Increased damage at higher levels. Added skill synergy bonuses. Hurricane - Added skill synergy bonuses. Armageddon - Increased Fire damage at higher levels. Added skill synergy bonuses. Druid - Shape Shifting Skills Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
Werebear - Added skill synergy bonuses. Allowed casting of Armageddon. Maul - Increased Stun duration. Rabies - Increased Poison Damage. Added skill synergy bonuses. Fire Claws - Slight increase to Fire Damage.
Added skill synergy bonuses. Druid - Summoning Skills Summon Spirit Wolf - Added skill synergy bonuses. Heart of Wolverine - Increased radius of effect and Life. Summon Dire Wolf - Added skill synergy bonuses. Oak Sage - Increased radius of effect. Spirit of Barbs - Increased Life.
Summon Grizzly - Added skill synergy bonuses. Necromancer - Summoning Skills Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased Life of Skeletal 'pets'. Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense.
Decreased the maximum number of Skeletons that can be summoned as follows: the first 3 skill points in Raise Skeleton still yield 1 Skeleton per point (as in 1.09), however, subsequent Skeletons now require 3 skill points each. Added skill synergy bonuses. Clay Golem - Added the ability to slow players and monsters on hit.
Added skill synergy bonuses. Raise Skeletal Mage - Increased Damage. Decreased the maximum number of Skeletal Mages that can be summoned as follows: the first 3 skill points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09), however, subsequent Mages now require 3 skill points each. Added skill synergy bonuses. Blood Golem - Added skill synergy bonuses.
Iron Golem - Added Defense bonus. Added skill synergy bonuses. Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill synergy bonuses. Necromancer - Poison and Bone Skills Teeth - Added skill synergy bonuses.
Bone Armor - Added skill synergy bonuses. Poison Dagger - Increased Attack Rating.
Increased Duration. Added skill synergy bonuses. Bone Wall - Cut duration in half. Life decreased. Added skill synergy bonuses. Poison Explosion - Increased Duration. Added skill synergy bonuses.
Bone Spear - Increased Magic Damage. Added skill synergy bonuses. Bone Prison - Cut duration in half. Added skill synergy bonuses. Poison Nova - Added skill synergy bonuses.
Bone Spirit - Increased Magic Damage at highest levels. Added skill synergy bonuses. Paladin - Combat Skills Holy Bolt - Increased Magic damage. Ignores resistances of Undead.
Increased Healing to non-monster characters. Blessed Hammer - Increased high-level damage.
Ignores resistances of Undead and Demons. Added skill synergy bonuses. Vengeance - Added skill synergy bonuses. Sacrifice - Added skill synergy bonuses.
Holy Shield - Added skill synergy bonuses. Fist of the Heavens - Ignores resistances of Undead and Demons. Added skill synergy bonuses. Zeal - Increased damage above level 4.
Added skill synergy bonuses. Charge - Added skill synergy bonuses. Paladin - Offensive Auras Might - Increased area of effect. Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses. Thorns - Increased area of effect.
Blessed Aim - Increased area of effect. Holy Freeze - Added Cold Damage to attack. Added aura damage.
Added skill synergy bonuses. Holy Shock - Rebalanced the area of effect. Increased Lightning Damage on attack. Improved damage ramp. Added skill synergy bonuses.
Sanctuary - Increased Magic Damage. Added skill synergy bonuses. Paladin - Defensive Auras Prayer - Increased Healing and area of effect. Resist Fire - Increased area of effect. Defiance - Increased area of effect.
Resist Cold - Increased area of effect. Resist Lightning - Increased area of effect. Cleansing - Increased area of effect.
Added skill synergy bonuses. Meditation - Increased area of effect. Added skill synergy bonuses. Redemption - Increased area of effect. Salvation - Increased area of effect. Sorceress - Cold Spells Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
Frozen Armor - Added skill synergy bonuses. Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
Shiver Armor - Increased Cold Damage. Increased Cold Duration. Added skill synergy bonuses.
Glacial Spike - Increased Cold Damage. Added skill synergy bonuses. Blizzard - Increased Cold Damage. Added skill synergy bonuses. Chilling Armor - Increased Cold Damage.
Added skill synergy bonuses. Frozen Orb - Added skill synergy bonus. Sorceress - Lightning Spells Charged Bolt - Added skill synergy bonuses. Energy Shield - Added skill synergy bonuses. Nova - Rebalanced Lightning Damage.
Lightning - Added skill synergy bonuses. Chain Lightning - Added skill synergy bonuses. Sorceress - Fire Spells Fire Bolt - Increased Fire Damage at higher levels. Added skill synergy bonuses. Inferno - Increased Fire Damage at higher levels.
Added skill synergy bonuses. Fire Ball - Increased Fire Damage at higher levels.
Slightly increased Mana cost. Added skill synergy bonuses.
Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced Mana cost. Added Skill Synergy Bonus.
Meteor - Added skill synergy bonuses. Hydra - Rebalanced Fire Damage. Added skill synergy bonuses. Added new Rune Words and Horadric Cube Recipes Added 20 new Rune Words.
Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic weapon = socketed, magic weapon. Added 46 more Horadric Cube Recipes -- upgrades for the remaining Runes and item 'rerolls'. The highest 19 Rune upgrades are usable only by Ladder characters.
Closed some PvP loopholes/exploits Terminated the casting of 'absentee' skills such as the Sorceress' Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's Volcano; etc. When the player enters town. This prevents declaring Hostility and doing immediate damage to the unsuspecting. Prevented 3rd-party hacks from treating background objects as a Waypoint. Enforced a 10-second delay between declaring Hostility and using a Waypoint or Town Portal to leave town.
Ears and other items dropped on the ground by players (even in town) are deleted more frequently, and even when on the same screen as players. Magic, Rare, Set, and Unique items persist longer. The attribute 'Hit Slows Target' has been limited to no more than 50% slowing when used in PvP. Fixed the bug that prevented a hostile player from targeting a Whirlwinding Barbarian equipped with a 2-handed sword. Throwing an Oil Potion no longer crashes an opponent.
New Battle.net features. Please see www.battle.net for more information. Introduced a new Lobby. Players now start in the lobby where they may decide to enter battle.net chat as before or to simply create/join a game without entering chat. Added the ability to recover a forgotten/stolen account password via email registration.
Added a new command '/mail account_name' which sends a message directly to the account's registered email address. An 'expiration date' is now shown with Realm Characters on the selection screen. Introduced a new Ladder System for those who prefer to play free from any characters who may have participated in past item duping or hacking. To use this new feature, a player places a check in the Ladder box upon character creation -- in the same way that Expansion and Hardcore selection is done. Periodically, the Ladder may be reset, adding the old Ladder characters to the regular population -- who, of course, cannot play games with the new season's Ladder characters. Thus, every season each new Ladder character truly starts from scratch, as no 'twinking' is possible from older characters.
Once a player defeats Diablo, all Diablo II Battle.net accounts accessed from that computer may create Hardcore characters. Battle.net bugs Prevented a crash when waiting in the Blizzard Tech Support channel on Battle.net.
Realm games created without a Password no longer allow players who specify a Password to join. When a character dies during an 'Alt-F4' disconnection from B.net in Hardcore, the character icon now properly appears in both chat and the Character Selection Screen. Corrected typos in the Options help. Prevented players from changing their chat text color and indentation to masquerade as official Blizzard accounts. Warcraft III players no longer appear as cloaked figures in Diablo II chat rooms.
Battle.net stability has been improved when a Diablo II character that had been designated as the operator of a private channel resigns. Players may no longer immediately re-join a chat Channel from which they have been banned. Barbarians dual-wielding with a Javelin now show the Javelin in battle.net chat, too. Removed Age from the Player Profile. Major Bugs Fixed the 'Druid Drop' bug related to equipping items which would cause players to be dropped from a game when activating Werewolf or Werebear skills above level 33. Super Unique, Unique, and Champion monsters can no longer be created as nearly invincible, that is, with.
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You can scratch those classic or Carbon URL's of these patches. Mac Classic was for Mac's that ran classic Mac OS 8 and 9 on PowerPC based Mac's while Carbon was an API that allowed most apps that were developed for classic Mac OS 8 and 9 to be re-compiled to run on earlier Mac OS X systems (both PowerPC and Intel based). The Carbon API was fully depreciated as of OS X 10.8 back in 2012. Whenever they release the new OS X installer, it will be for the most current API's; thus why it will require OS X 10.10 (Yosemite) and 10.11 (El Capitan). 10:28 AMPosted by Does that mean 10.9 and earlier versions won't be supported or it is an issue that they are fixing? It is probably a conscious decision to not support 10.9 (Mavericks) since later this year, it will end up being 3 versions out of date where Apple stops providing patches beyond security related ones.
So part of this is not entirely Blizzard's fault and has everything to do with Apple with their yearly OS upgrade cycle and constantly changing/depreciating API's as well as quickly dropping support for 'older' OS X releases. It's why I finally just caved and bought myself a Windows gaming rig because the same issue is going to happen with OpenGL (which Apple's version is woefully outdated) versus Metal (which will require supported graphics hardware which is mostly from Mac's manufactured since 2012; I myself have a 2010 6-core Mac Pro running 10.9 but upgrading to a GPU that is Metal compliant would've cost almost as much as my Windows gaming rig (that Mac GPU would've only offered a fraction of the performance of the one in my new system).
And I was fairly adamant on not going down that path again of dealing with two platforms; I just got tired of dealing with having to jump through so many hoops with my Mac when it came to games. A bit frustrating since Apple is on such an aggressive upgrade path with hardware and software, but it's a testament to Blizzard that they are making such a great effort to keep their games playable on modern platforms. I'm currently downloading the installer(running painfully slowly, I might add)and look forward to being able to play D2 again, and hopefully, Starcraft will follow soon, as well. Even though I'm enjoying both D3 and SC2, it's still fun to boot up the older games, because even with dated graphics, the gameplay in both games is still solid. I think that's the reason why people still want to play them; At a time when most games eventually just die out, people on Battle.Net still want to play 16-year-old games, and you just can't say that about many games or game companies.
I'm more concerned that Apple, once again, doesn't seem to care much about games on the Mac. OpenGL development is so woefully out of date, and Metal seems to have created more problems than it's solved(no Mac version of 'Overwatch,' Frontier dropping support for 'Elite Dangerous:Horizons' because OS X currently doesn't support compute shaders), so Mac users are again looking at an uncertain future for games.
But, hopefully soon, I'll be bashing little pygmy heads in the jungles of Kurast to ease my pain. Cheers, guys. If we play D2 to any reasonable degree, we get locked out of the game due to a too high an activity. This is a bot protection system but regular players suffer from it the most.
I forgot what they call it (in game) but you get banned from the game for several hours up to 24 hours. It is ridiculous and unwarranted.
Not sure what is going to change with this patch. Players have developed a regimen of staying in every game at least 3 minutes before exiting again (as with muling) just to avoid the high-activity ban. This is to reduce the number of games you are joining in every span of time. With current player levels, it is impossible that this play style would put too high a load on servers, so it is likely to say that it is just a measure against botting, or, more likely, the spammers that join public games constantly. But those spammers are there anyway and the players suffer for it.