Saints Row 2 Wiki
Saints Row 2 Black (PC) Greg Donovan Scott Philips James Tsai Series Release PS3, X360 •: October 14, 2008 •: October 16, 2008 •: October 17, 2008 •: December 4, 2008 Windows •: January 5, 2009 •: January 23, 2009 PSnow • WW: December 14, 2015 Linux • WW: April 15, 2016 Mode(s), Saints Row 2 is a 2008 developed by and published. It was released in October 2008 for the and, and ported to in early 2009, and to in 2016. A was developed by G5 Entertainment and released the same month. The game is the second title and first release in the series, following 2006's. It is succeeded by 2011's and 2013's.
Set in the fictional city of five years after the events of Saints Row, players control the same protagonist and lead a new order of Third Street Saints gang against the three rival gangs occupying their turf and the corrupt Ultor Corporation conglomerate. Players navigate the open world and unlock missions by spending Respect, a currency earned by completing numerous off-mission activities. Two players can progress through the game's story mode and participate in all activities. The player may also compete in 12-player. The developers opted for a more comedic tone to set the game apart from, a series featuring common gameplay elements. The game's promotional effort included various public showings, and including the and mission packages.
Reviews were largely favorable, praising the action and straightforward gameplay, while criticizing technical issues. Reviewers were less receptive to the Windows port, citing worse technical issues. The game had sold around 400,000 units by November 2008, and at least 3.4 million units by September 2010. Contents • • • • • • • • • • • • • • • • • • Gameplay [ ] Saints Row 2 is an video game set in an environment, offering the player a large open environment in which to move around. The player's character is capable of maneuvering through the environment, utilizing weaponry and engaging in combat warfare.
After successfully completing the first game mission, the player is able to explore the environment and choose how they wish to play the game. Missions are unlocked by earning 'respect' points from and side-missions and although completing missions is necessary for game progression, players can complete them at their own leisure. The player is granted the option of instantly retrying the missions should they fail an attempt. Numerous save progress in each mission, and missions can be replayed from locations within the environment. Aside from attempting missions, the player can explore the environment, purchase items at shops and participate in the aforementioned mini-games and side-missions. [ ] The player can also wreak havoc upon the environment which can provoke potentially fatal attention from authoritative forces.
The player can recruit members from a friendly gang and use a mobile phone to contact friends and/or businesses, as well as to input cheat codes. Entering cheats will disable Xbox 360 achievements. Players drive vehicles that are stolen, bought or unlocked. Aside from automobiles, players can use boats and, helicopters, and motorcycles.
Pause the game, then access the cell phone. Select 'Dial', then enter one of the following.
A system can be activated while using land or sea vehicles. Can be placed on the pause-screen map, leaving a route between the player character's location and the set destination. Players can hail services and pay a fee to quickly navigate the city. By taking land vehicles to, players can apply paint schemes,, and.
Players create their own character through a system that allows them to modify gender, ethnicity, fitness, voice, face and hairstyle. Walk and fighting styles, and personality traits can be assigned. Players purchase clothes, tattoos and piercings, and set outfits can be bought or created and saved to the player character's wardrobe. 'Cribs' () allow players to withdraw earnings, change outfits, replay missions and save the game. Cribs can be customized by applying themes and purchasing objects like TVs and pool tables.
Boats and fixed-wing aircraft can be stored at purchased and. Players select the outfits, vehicles, gestures and graffiti styles used by street members of the Third Street Saints. The combat systems from Saints Row have been updated but many of the basics remain unchanged. While engaging in melee-based combat, the player character will perform and charge up attacks, and can execute a if three consecutive hits are dealt. With a gun equipped, the player can perform a groin attack, and can zoom in for a finer aim. The player can also employ the use of human shields, and can use makeshift weapons pulled from the environment e.g.
Fire hydrants, cement blocks. Should the player either commit illegal activities or incite rival gang members, they will provoke potentially fatal attention from authoritative figures or rival gangs. The notoriety bar is a visual representation of the proactivity of the opposing figures' response and continual inciting of these groups will bring about a more powerful response, such as teams from the police. The player will continue to be chased by these groups until captured or killed and must reduce the notoriety bar by either hiding from the police or gang and wait for it to 'cool off', or by seeking out a drive-through confessional which will clear the notoriety bar for a small fee. Should the player character be apprehended or killed, a small percentage of the player's earnings will be removed and the player will at law or healthcare institutions.
The game contains over forty different weapons, many of which have been recycled from Saints Row. The game allows the player to utilise new weapon types, examples of which include, rocket launchers, chainsaws and more. The player has the ability to handguns and submachine guns.
Weaponry can be purchased by the player from specific stores or unlocked throughout in-game progress. Open world [ ] Players navigate the, fictional city of.
The city consists of forty-five neighborhoods divided between twenty districts. It is expanded from Saints Row's version of Stilwater, roughly one-and-a-half times as big and featuring new districts such as the prison, nuclear power plant, and expanded airport among others. Game developers stated that the city has very much been redeveloped and each individual neighborhood has been touched up in one way or another. According to the storyline, the in-game corporation Ultor spent more than three-hundred million dollars redeveloping the city, funding the police force and, as it states, turning the 'once crime-ridden third-tier city' into an 'urban utopia'. The Saints Row district is a more notable change within the city, having been completely redesigned and serving as the location of Ultor's headquarters; a towering referred to as the Phillips Building. Many old districts from the earlier revision of Stilwater have also seen changes. Examples include the expansion taken place on the Suburbs district, which is double the size of its depiction in Saints Row and the Museum district, which features the Eramenos museum exhibit, complete with models of the and.
There are also several completely new districts, such as the Marina and the University. From the beginning of the game, the map of Stilwater is fully visible. However, shops and activities will simply be displayed as a question mark until the player discovers them. By completing missions and wiping out enemy strongholds the player gains control of the various neighborhoods the city is split into.
There are over 130 interiors within the city, and hidden events can be triggered by some, including over ninety shops which can be purchased when the player controls each shops' associated territory. The player gets a 10% discount at owned stores and buying an entire chain of departments will mean that the protagonist's face appears on in-game billboard advertisements.
The game shares technology with that of, another Volition-developed game and so certain elements of the environment are fully destructible. A number of are placed within the sandbox, including the pop-out which won 'Top Easter Egg of 2008'. Respect system [ ] The Respect system is a system where the player earns Respect points to unlock missions and progress through the storyline. The player can partake in storyline and stronghold missions only after filling up at least one bar of Respect, and Respect points are removed when the player starts a mission. The 'style rank' is a modifier of how much Respect the player can earn; this is increased by purchasing items for the player character.
Respect points can be earned in two ways; by progressing through side-missions called Activities and by completing mini-games and stunts called Diversions. There are a broad range of Activities and Diversions available for the player to progress through. Many of the game's Activities made appearance in Saints Row and a variety of new Activities have also been introduced in the game. Examples include an underground fight club, a parody of the television show known as FUZZ and numerous others. Each Activity can be initiated from various locations and plays out over six levels of increasing difficulty.
The Activities have been designed to suit solo and co-operative play. Most Diversions do not have specific start points. There are numerous Diversions playable in the game, such as acts of, combat and driving stunts, and a minigame called Zombie Uprising.
Multiplayer [ ] Saints Row 2 has various components implemented throughout the game. Through an online network or through, the player can progress through the game with a partner. While in co-op mode, both players can explore the city and progress through the game's storyline missions and minigames.
Both players are rewarded and credited for completion of such activities, and the players can furthermore play against each other in competitive. The co-op mode is 'drop-in/drop-out' and there is no limit as to how far the players can be away from each other. The game contains modes, supporting between four and twelve players in a match.
There are two standard modes; the free-for-all 'Gangsta Brawl' mode and its team-based variant, 'Team Gangsta Brawl'. Another mode, known as 'Strong Arm', puts two teams against each other fighting for control over the neighborhood. In 'Strong Arm', the first team to earn $100,000,000 dollars wins and money is earned by competing head-to-head in activities, controlling ' spots' which serve as bonus modifiers or by eliminating members of the opposing team. While in a party, players are free to roam around a lobby. The player can rank up in multiplayer and displays this by earning various 'badges' which are displayed next to the player's name. By ranking up, the player can unlock more expensive clothing for their multiplayer character. [ ] The multiplayer mode on PC and PlayStation 3 was discontinued in May 2014 when 's servers were shut down.
However, the PC version's multiplayer can still be played via LAN tunneling software such as Evolve or Tunngle and the PS3 version's multiplayer can still be played using. The Xbox 360 versions of the game were unaffected as they use for matchmaking. Synopsis [ ] Setting [ ] It has been five years since the events of the original. Following the sudden disappearance of founder Julius Little, the 3rd Street Saints fell apart. In its place, three new gangs divide up Stilwater: the Brotherhood, an outlaw gang specializing in arms trafficking, the Ronin, a Japanese gang that runs a network of casinos, porn distribution rings and strip clubs, and the Sons of Samedi, a Haitian gang that supplies most of the city's drugs.
Johnny Gat, Julius's former chief lieutenant, is charged with 387 counts of murder and faces the death penalty. His girlfriend Aisha, despite having been forced to fake her death in the previous game, has become a record producer in her own right. After an earthquake leveled Stilwater, the Ultor Corporation bought up most of the land and converted it into a massive financial district run as their own personal fiefdom.
The other remaining Saints have abandoned the gang; Dexter Jackson is now a security consultant for Ultor, and Troy Bradshaw, who was responsible for Julius's downfall, has been named the new Chief of Police. Plot [ ] After the explosion on Richard Hughes' yacht, the player entered a coma and was taken to Stilwater's maximum security prison and underwent extensive plastic surgery. Five years later, Carlos Mendoza, the brother of a former Saint, infiltrates the infirmary and helps the player escape. With Johnny's trial only a few minutes from ending, the player attacks the courthouse and frees him. After setting up a new hideout in the underground ruins of an abandoned hotel underneath an abandoned mission house, the player assembles a team of lieutenants consisting of Johnny, Carlos, gangbanger Pierce Washington, and drug dealer Shaundi. The player becomes the leader of the resurrected Saints, declaring his/her intentions to restore the Saints to their former glory and assuming the title of 'The Boss'.
Maero, the leader of the Brotherhood, calls a meeting with Carlos and the Boss. The Brotherhood and The Saints's meeting is interrupted by cops. After escaping the police, they go back to The Brotherhood's headquarters. Aware that the Saints have very little influence left, he offers to give them 20% of Stilwater while The Brotherhood gets 80%. Insulted, the Saints refuse and declare war on the Brotherhood. With the help of Donnie, a former Westside Rollerz member who now works as Maero's head mechanic, the Boss blows up several of the Brotherhood's prize trucks and laces Maero's private supply of tattoo ink with toxic waste, leaving him with severe facial burns. As revenge, the Brotherhood kidnaps Carlos and drags him through the streets tied to a moving vehicle.
With his injuries too severe for medical treatment, the Boss is forced to kill him. Furious at Maero for killing Carlos, the Saints abduct his girlfriend Jessica at a bank and lock her in the trunk of a car which is then destroyed by Maero during a Brotherhood-sponsored demolition derby, resulting in her death. With most of his remaining allies locked up, an enraged Maero forces Ultor CEO Dane Vogel to pressure Bradshaw to release them.
However, The Boss blows up the prison buses and prison boats before they reach their destination. Vogel orders his company's security forces to confiscate a Brotherhood weapons shipment as 'compensation', but the Saints steal it first.
Using the stolen weapons, the gang lays waste to the Brotherhood's dockside headquarters. While there, The Boss kills Matt, Maero's tattoo artist, for distracting him/her from killing Maero. Maero escapes due to Matt's distraction.
Maero calls the Boss out to the Ultor Dome, where he and his surviving thugs plan to kill him/her in a derby. The Boss then kills them and then Maero. Working alongside Shaundi, the Boss moves to take down The Sons Of Samedi by killing their dealers and destroying their drug farms and labs.
DJ Veteran Child, Shaundi's ex-boyfriend and a Sons Of Samedi lieutenant, has her kidnapped and brought to his club, where the Boss confronts and kills him. The General, the founder of The Sons of Samedi, arranges for the Boss to be drugged while his men assault the Saints at their base. Despite being severely under the influence, the Boss rallies the Saints to fight off the attackers.
Sunshine, the creator of the gang's product, is killed by the Boss whilst attempting to defend his manufacturing plant from a Saints raid. Unable to locate the General, Shaundi and the Boss pose as repair workers and hack the police station's street surveillance cameras to find him. Finally, the Saints organize an ambush of the General's motorcade, eventually tracking down and killing the General in the Stilwater Mall. To get the Ronin's attention, Pierce, Gat, and the Boss rob their most profitable casino. Fearing disgrace, their leader, Shogo Akuji, orders his enforcer Jyunichi to use Aisha to lure Gat into a trap, ending with her death and him severely wounded. After killing Jyunichi in a fight at a restaurant and saving Johnny from Ronin hitmen trying to kill him at the hospital, the Boss receives the location of the Ronin's headquarters from Vogel, angered by their refusal to honor an agreement with Ultor. As a last-ditch effort, Shogo leads a group of Ronin to kill Gat at Aisha's funeral.
However, Gat and The Boss kill Shogo's men and bury him alive in a coffin as revenge for Aisha's murder. His father Kazuo, after surviving an attempt on his life at Wardill Airport, orders a direct attack on The Saints, but fails. Wong, an old ally of The Boss, is subjected to another attack at his heritage festival in a bid to lure The Saints out.
After rescuing Mr. Wong, the Boss beats Kazuo in a sword fight and leaves him to die in a burning boat. Meanwhile, an increasingly power-hungry Vogel plans to destroy The Saints so he can expand Ultor's control over all of Stilwater.
When an initial effort to kill The Saints' leadership is foiled by The Boss, the Saints respond by destroying a high-security Ultor lab. The company's executives try to rein in Vogel, so he sends their locations to The Boss, which he uses to kill them.
Appointing himself chairman, Vogel hosts a press conference to denounce the Saints. Gat and The Boss open fire on the conference, forcing Vogel to retreat into his office. Destroying the building's defenses, the Boss enters and kills Vogel. After conquering Stilwater,The Boss has the option of visiting Stilwater Police Headquarters and listening to 3 recorded under Bradshaw's authority. According to the recordings, Julius was responsible for planting the bomb that nearly killed the Boss, believing that doing so would allow him to disband the Saints and retire. The Boss can also contact Jackson by phone, in which he offers to set up a meeting at The Saints' old base to discuss turning over Julius.
If the player does so, however, Julius appears there instead and it will become clear that Dex plans to have both of them killed on Ultor's behalf. After Julius and the Boss fight the Ultor Masako units across Stillwater in a car chase the Boss shoots him in an abandoned amphitheater.
Julius claims that he had no choice, since the player was turning the Saints into the very criminals they were supposed to fight. Without acknowledging his point, The Boss kills Julius. Development [ ] began work on Saints Row 2 in 2005, about a year before Saints Row was released. The sequel was first announced by 's CEO Brian Farrell in a February 2007 conference call, alongside another six franchise continuations for the 2008 fiscal year. Game details began to surface in May 2008 after the first teaser trailer was released and sites like and reported on an early version of the game.
One of the development team's core goals was to develop an identity for the Saints Row franchise within the open world genre. The series was known as a ' based on its first release's similarities to the open world sandbox game. Accordingly, Saints Row 2 was compared to the series' own upcoming sequel,.
When questioned about the two sequels' close release dates, lead producer Greg Donovan responded that they thought their game could compete, that he saw the Grand Theft Auto sequel moving 'in a more realistic direction', and that there was 'room for more than just one game' in the open world genre as 'a very different experience than what. Other games are looking to do'. The team took an 'over-the-top' design approach, with cartoonish pastiche and 'wild and outrageous' gameplay. Many early game elements were considered too crass to be included in the final release. Many of the original Saints Row developers continued onto the sequel's team. Thus, the team worked from their lessons learned rather than starting anew.
The two games were consequently similar in design. They overhauled the game engine to enhance the sequel's graphics, and added contrast and higher-quality textures to make the city setting of Stilwater more realistic. Visual enhancements were also applied to people, cars, explosions, lighting, shadows, and the weather system. A central design goal was to 'create a world that exists independent of the player' that featured more realistic (NPCs) that would smoke cigarettes, use cellphones, drink coffee, open umbrellas when it rained, and physically interact. The original game's engine could not support close proximity NPC interaction like sitting together or cuddling.
As the city design finalized late in development, the team laboriously hand-placed 20,000 nodes throughout the game world that trigger NPC actions. The Saints Row series narrative was conceived as a three-part story, with Saints Row 2 as the second of the three. While the developers continued the story of the original game, they sought to accommodate newcomers to the series. The final script had roughly 80,000 lines of dialogue, twice that of Saints Row's.
The story drew strong cinematic influence from films and. While the script was written to follow 'a path of betrayal, revenge and redemption', the game retains Saints Row 's light humor, with the 'over-the-top, socially distorted' narrative juxtaposed with dark, gritty moments. Saints Row's silent protagonist speaks in Saints Row 2, granting the protagonist more personality and improving the storytelling, according to James Tsai, one of the lead designers. They sought to heavily stylize the game's characters and assign them unique personality traits. The basic character designs followed naturally from the story Volition wanted to tell, but the characters' personalities and mannerisms were mainly a product of the voice acting performances, where the actors had freedom to interpret and develop their characters.
The game's voice actors include film and television stars such as,,,, and. While the first game was released as an exclusive, Volition expanded the sequel's initial development to the platform. The platform was successful in Europe, where Volition wished to expand. The was developed in-house by a team that previously worked on Xbox 360 development. They struggled with the PlayStation 3's architecture. The game was particularly unstable during development, and would crash after several hours of play.
Lead producer Greg Donovan blamed their 'failing to take systems and features to completion' as programmers fought last-minute bugs, artists lacked time to finalize designs, and consequently, versions were not ready until late in the development cycle. Soundtrack and audio [ ] The game's soundtrack features about 170 licensed tracks accessible across twelve in-game radio stations while driving or at home. Station genres include,,,,, and, with artists such as,,,,,,, and The player can create a custom playlist of the licensed tracks to play on a separate station.
Lead audio designer Frank Petreikis's budget for licensed music was double that of the previous game so as to secure more prominent tracks. Volition extended the game's over-the-top atmosphere and humor into the radio stations via. For example, commercials that promoted Ultor Corporation products served to enhance the player's sense of the corporation's omnipresence in Stilwater. The radio commercials were recorded with voice actors in the same room, rather than apart, so as to maximize their group dynamism.
Many of the in-game commercials went through several drafts and the developers found this writing process to be challenging. Marketing [ ] Prior to its release, Saints Row 2 was heavily marketed and promoted through Internet and television trailers. Volition also ran several fat contests with series-related paraphernalia as prizes. The game's original release date was delayed for marketing considerations. The game's first trailer, in March 2008, was presented as a tourism promotion about the Ultor Corporation's role in rebuilding Stilwater. A full marketing campaign featuring American began the next month. The Street Lessons with Uncle Gary video series demonstrated particular aspects of gameplay.
Subsequent trailers over the next several months also highlighted gameplay elements, but one made light of Grand Theft Auto IV's lack of, and another demonstrated the cooperative mode using characters modeled on the candidates from the. A redesigned official website and community network was launched in July 2008, and American was featured in her own marketing campaign for the game.
Promotional contests throughout mid-2008 included 'Pimp Your Crib' and 'Summer of Bling'. Another competition from THQ and WorthPlaying gave the winner a trip to a San Francisco Saints Row 2 multiplayer event and published their thoughts online. British fashion label Joystick Junkies ran a design competition in September 2008, and the top entry was featured in the game's first downloadable content pack. Another round of 'Summer of Bling' awarded the shirts as prizes. The 'Trick Your Pack' tool launched in September let the player create their own game box art. There were also other promotions and give-aways. At conventions, Saints Row 2 appeared at the 2008, Gamer's Day,,, Expo, and.
The game also promoted itself in the Music Tour and, an Australian fundraiser for men's health. In November, THQ signed a deal with to include in-game advertisements on their Xbox 360 and PlayStation 3 products.
In-game and online, players can also find movie posters throughout the city that promote upcoming releases. Release [ ] The game was originally scheduled for release in North America on August 28, 2008, but was delayed to October 14 both to add final touches and to launch in a more advantageous release window. The game released in three different 'Collectors Editions', each with a copy of the game, a poster, a limited edition art book, and several extras. The Saints Row 2 'Initiation Pack', exclusive to Australia and New Zealand, included promotional items such as a pizza box and bullet-shaped. The Russia-exclusive 'Gift - Buka Edition' also included the bullet-shaped USB stick, and the 'Gun Pack' included a gun-shaped USB stick. A month before the game's release, Saints Row 2 producer Dan Sutton stated in an interview that they 'definitely' planned to make downloadable content.
Microsoft Windows release [ ] In June 2008, THQ confirmed that a port of the game was in development, but it was delayed past the October release date into January. The Windows version includes keyboard and mouse support and the ability to change display settings.
It was released in North America on January 5, 2009, in Europe on January 23, and in Australia on February 5. Linux release [ ] In April 2016, Volition released a port of the game. Downloadable content [ ] Saints Row 2 received several (DLC) releases, including two: Ultor Exposed and Corporate Warfare. Ultor Exposed adds character customization and vehicle options, including -themed content. It also adds multiplayer content, including four online multiplayer maps and a wherein players compete for a cash bonus during story missions by accumulating points from special kill bonuses and property damage. The pack's missions feature American pornographic actress Tera Patrick, who plays a and former for the Ultor Corporation. Originally slated for release on April 16, 2009, the pack was delayed a week to April 23 so it could be released alongside the for Volition-developed game Red Faction: Guerrilla.
It was released on April 23, 2009. Praised the game's new co-op metagame but criticized its relatively short missions. Gave a negative review and criticized its value proposition. Corporate Warfare focuses on the struggle between the 3rd Street Saints and the Ultor Corporation. The pack adds character costume, facial hair, and vehicle options. It also includes three multiplayer maps and another cooperative mode metagame wherein players compete in ranking by performing vehicle stunts. Corporate Warfare was released via digital download on May 28, 2009.
Reception [ ] Saints Row 2 reviews Aggregate scores Aggregator Score (PS3) 83% (44 reviews) (X360) 83% (66 reviews) (PC) 71% (11 reviews) PC: 72/100 PS3: 82/100 X360: 81/100 Review scores Publication Score B 5/10 9/10 8.75/10 8/10 (US) 8.2/10 (AU) 8/10 (UK) 7.5/10 9/10 The PlayStation 3 and Xbox 360 releases of the game received 'generally favorable' reviews, according to video game, and the Windows release received 'mixed or average' reviews. Of 's named Saints Row 2 his 2008.
It was a runner up for 's overall and Xbox 360 games of the year. Named Volition in their top 50 developers of the year for their work on the game, and THQ in their top 20 publishers. The console version of Saints Row 2 garnered generally positive reviews. The PC version was relatively less well received due to frame rate issues and visual pop-in.
Gave the game a B, stating that it 'relishes the hedonistic aspects of the open-world genre', that it has 'plenty of innovation' and that the 'excellence in the presentation makes the world of Saints [Row] 2 a great introduction for newcomers to open world games'. Gave the game a 9/10, stating that it 'is one of the most ridiculous and enjoyable games of the year'. Gave the game an 8.75/10, stating that 'in its own silly, b-movie way, it's a damn fun game' and a 'profately good time'. Gave the game an 8.0/10, stating that 'from beginning to end, this is one of the most fun urban chaos games out there' and that it will 'keep you happily creating havoc for a long time'. Gave the game four and a half stars out of five, stating that it 'offers up a shooting and driving experience that is plenty of fun' and that it is 'self-consciously funny in its irreverence' and 'will definitely appeal to much of its audience'. Gave the game an 8.2/10, stating that 'the core gameplay experience is extremely enjoyable'. IGN AU gave the game an 8/10, stating that it is 'big, dumb fun'.
IGN UK gave the game a 7.5/10, stating that it 'demonstrates that there is still plenty of mileage to be eked out of open-world games' and that 'there's certainly enough here to keep any fans of sandbox violence entertained'. Among positive acclaim, some publishers gave the game generally negative reviews. UK magazine gave the game a 5/10, stating that 'few of the game's details will stick in your mind for long, and its pranky focus means it rarely gives you anything interesting to do with the toys on offer'. Flagged the game as 'racist, misogynistic, crude, cynical, humorless and stupid' and labelled it the worst game of 2008, despite previously giving the game a B and calling it 'a larcenous good time'.
The game did not gain a favourable response from New York City officials and police. City spokespersons requested that the game be pulled from shelves upon its release; boss Patrick Lynch criticized the game, stating that 'these horrible and violent video games desensitize young people to violence while encouraging depravity, immorality while glorifying criminal behavior'., a former lawyer and longtime critic of violent video games, called Saints Row 2 a ', and said that 'as is true with pornography, as is true with violence, the subsequent products tend to push the envelope even more'.
On Tuesday, October 14, 2008, the game's US release date, candidate and others spoke out against the game, surrounded by police union members who support her bid. Signed a bill in July 2008 requiring prominent display of age ratings on video games and mandating parental control on game consoles by 2010. Sales [ ] Saints Row 2 sold approximately 365,000 copies in its first month, outselling, which was released the same day. The Xbox 360 version comprised the majority of these sales. The game shipped over two million units by the end of 2008. Still, analyst Doug Creutz reported that the game's sales to this point were well below expectations.
Following Saints Row 2's January 2009 Windows release, the game had shipped over 2.6 million copies by the next month. In May 2009, THQ reported a $431 million loss in revenue, but Saints Row 2 sales totaled 2.8 million. Combined with the original release, the series had worldwide sales in excess of six million, making it one of the. As of September 2010, Saints Row 2 has sold over 6.5 million units worldwide. The game's success led THQ to shift its focus to large franchises.
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Is an video game set in an environment. It is developed by and published by for, and. Dialogue [ ] The Boss: That's sweet, Donnie. I missed you, too. Donnie: Oh, shit! The Boss: [ Annoyed] You haven't seen me since your boss shot me and stuffed me in the trunk of a car, and the best you can say is 'Oh, shit!'
Donnie: You're supposed to be dead! The Boss: That'll work. Now walk to the car. Donnie: How did you know I'd be here? The Boss: You're predictable.
Donnie: What do you want with me? The Boss: You're gonna do some pro bono mechanic work. Donnie: What do you mean, 'pro bono' work? The Boss: [ Shoves Donnie's head against the car roof.] I'm through answering questions. Now get in the fucking car. Jessica: Babe, just let it go.
Maero: Who the fuck do the Saints think they are turning me down?! Jessica: Sweetie, it's not a big deal, just kill 'em. Where've you- Donnie: Maero, I'm so sorry! Maero: What'd you do, Donnie?
Donnie: It's the Saints! They- Maero: What did you do, Donnie?! Donnie: They made me rig up some of our boys' trucks and- Maero: AND YOU DID IT?! Donnie: I didn't have a ch- [ Maero grabs Donnie by the neck and lifts him up in the air.] Maero: You had a choice, Donnie. You chose your life over the rest of us! Maero: They hit my boys when they were on the prison bus!
Dane Vogel: Between your girlfriend and your gang, I'd say you're a magnet for tragedy, Maero. Maero: You think this is fucking funny?! Dane Vogel: No. But I do think it's your problem.
Maero: [ Angrily Slams his hands on Vogel's desk] MY problems are YOUR problems. Or do you need some fresh air to remind you? Dane Vogel: No, my problem is that I have a sideshow freak messing up my paperwork. Your problem is that you have a team of security guards with assault rifles pointed at your back. [ Ultor Corporation security guards move into view; they look identical to a SWAT team.] Maero: Your security guards look like a private army. Dane Vogel: Call them what you want; the point is, they have big guns.
I'm sorry you couldn't protect your friends, I really am, but Ultor's done doing you favors. Come back here again, and I'll have you shot on sight. Maero: Go fuck yourself, Vogel. Dane Vogel: I've enjoyed our time together too, but I think it's about time we moved on. Gentlemen, would you please show our guest out? [ The Ultor security team leader gestures for Maero to leave; seeing he is heavily outgunned, Maero reluctantly starts to walk out.] Dane Vogel: Oh, Maero! I almost forgot.
I had some of my men seize the arms shipment you had coming in on that freighter. Maero: What did you say? Dane Vogel: Ultor has already appropriated the boat carrying your goods. It seemed only fair we should be compensated for letting your boys out of jail. You can go now. Maero: That boat is never gonna make it to shore. Dane Vogel: [ Waving dismissively] Goodbye, Maero.
[ After Shogo Akuji tries to kill Johnny Gat at Aisha's funeral, Shogo is lying against a headstone. Johnny is furious and speaks in a low, deadly voice.] Johnny Gat: Get up. [ Shogo rises and raises his fists to fight Johnny; Johnny easily beats him and punches him down hard.] Johnny Gat: Get up. [ Again Shogo tries to rise, and again Johnny punches him, harder.] Johnny Gat: Not so fun when you're fighting someone who isn't tied to a chair, is it?
Shogo Akuji: I didn't kill her! Johnny Gat: You ordered it.
[ Motions to Shogo] Get up. [ Shogo tries yet again to get up; now Johnny twists him around and breaks his leg, and punches Shogo hard enough that he falls and breaks the headstone in two] Shogo Akuji: [ Becoming desperate] Please. Johnny Gat: [ Coldly sarcastic] Well, that brings her back, doesn't it?! [ Johnny grabs Shogo and drags him to a coffin waiting to be lowered into its grave; the Boss follows] Johnny Gat: You couldn't even let her have a decent burial, you goddamn piece of shit!
[ Johnny angrily tips the coffin; a dead woman falls out, her eyes meeting Shogo's; Johnny throws Shogo into the coffin, slams the lid, and lowers the coffin. He picks up a shovel and begins throwing dirt into the grave; the Boss does the same.] Shogo Akuji: [ Inside the coffin] No! Kill me, dammit, but don't do this!
Don't do this! External links [ ].