Diablo 2 Lod Maphack Patch 11368
9,644 downloads Uploaded: New Features - Ignoring players is now saved between sessions of the game. All ignores are now written out to disk (file: 'ignorelist'). This feature can be toggled by issuing the command '/ignorepersist'. - Users can now filter messages based on content by issuing the command '/filtermsg '. To unfilter content issue the command '/unfiltermsg '. (The maximum length of a filter pattern is 128 characters) - Users can now set their home channel by issuing a new Battle.net chat command '/home ' while in the Battle.net chat interface.
Hero Editor Version 1.04 - Final - This Popular Editor works for all versions of Diablo II LoD in Single Player & TCP/IP Multiplayer Modes.
- Users can return to their home channel at any time by issuing the command '/home' while in the Battle.net chat interface. Major Bugs - Fixed a known dupe method. - Fixed another issue where players were able to stack auras in an unintended way. Minor Bugs - Fixed a bug where Mercenaries wouldn't have multiple auras active when they should have. - Fixed an issue where players could create games prefixed with color codes. - Potentially fixed an issue where players would be disconnected when watching the cinematics when in a Battle.net game. - Fixed an issue where the game would crash when running in windowed mode with sound disabled and the game tried to play a cinematic.
212 downloads Uploaded: Want to download a 1-MB version of this patch instead? Medianxl.com (requires v6d installed) GENERAL - Global buffs to most sets (see below). - Global level density reduction (see below). - Global reduction of effects on skills (see below).
- Direct compatibility with The Sin War realm (for D2SE users). BUGFIXES - Finally fixed Time Strike proc on Segnitia, Dyers Eve and Inarius' Rock.
Re-find them! - Elemental stones now properly work with runemaster. - Sudden Death: fixed screaming eagle proc. - Trader's Chest: no longer spawns with required level of 666.
- Trap Rat Form: now correctly displays up to 3000 health. - Fixed change where I accidentally increased health per level/vitality and base block to the Assassin instead of Druid. - Fixed the messed up sound environments. LEVELS - Reduced all level densities by 33% on all difficulties. I KNOW IT WAS A BIT TOO MUCH.
PATIENCE - Furthermore, reduced densities of the following levels even more: -- Duncraig (increased difficulty to match) -- The Secret Cow Level (increased difficulty to match) -- Act 2 Sewers level 1, 2 and 3. -- Fauztinville -- Tran Athulua -- Maggot Lair level 1, 2 and 3.
-- Lower Kurast, Kurast Bazaar and Upper Kurast. -- Toraja -- Bremmtown (increased difficulty to match) - Disabled going to previous stage on the following levels: -- Swampy Pit Level 3 -- Act 3 Sewers Level 2 -- Icy Cellar DROPS - Sets: reduced ilvl of regular Sets to 115, you can find them in some terror uberquests now. - Sets: slightly increased drop chance overall. - Shadowgate Totems: now drop sets half of the time. - Chrysaor: reduced chance he will drop two uniques.
- Uniques: increased drop rates of quivers. - Ring of the Five: now drops once per game. ITEMS - Gehenna: reduced proc chance to 5%, skill levels to +1 and run/walk speed to -50%. - Demonic Touch: removed cataclysm proc. - Steel Terror: reduced MIRV proc chance to 1%.
These items are now 'Legacy' and need to be re-found. Monsters - Minions of Terror: no longer multiplicate hemoplague-style. - Diablo Clone: heavily reduced animations and effects. - Firebloods: now spawn in packs of 3-4. - Shredders: reduced pack size to 3-4. CHARACTERS - Amazon: -- Bloodstorm: doubled speed of each bolt.
-- Phalanx: reduced effects. -- Barrage: reduced effects. - Assassin: -- Perfect Being: now starts with 24% avoid instead of 25%. -- Broadside: reduced effects (you will see less knifes, but the skill is still the same). - Barbarian: -- Guardian, Protector & Defender Spirits: reverted to their old AI.
-- Fortress: halved duration, doubled fire rate. Towers no longer look semi-transparent. - Druid: -- Quill Storm: decreased starting quill targets to 2. -- Elemental: reduced effects. -- Idol of Scosglen: reduced effects. -- Cascade: reduced effects. -- Spore Shot: reduced effects.
-- Faerie Fire: trails now last only 1 second, tripled damage. -- Mythal: reduced effects.
- Necromancer: -- Bane: slightly lowered cap to 75%. -- Increased life gained per level. - Paladin: -- Increased life gained per level. -- Tainted Blood: now adds 15% defense instead of 5% per level. -- Retaliate: now has 100% chance to knockback, up from 75%. -- Brimstone: reduced effects. -- Colosseum: reduced effects.
Debuff now looks like Amplify Damage, but isn't (so it IS stackable with Amplify Damage). - Sorceress: -- Increased life and mana gained per level. -- Vengeful Power: now adds 25% max life, increased crush attacker chance cap to 75%.
- Other: -- Lightning Wall: charged bolts (explosion missile) are now invisible. -- Guard Tower: no longer semi-transparent. -- Wyrd: reduced effects.
FULL SET BONUSES (you don't need to re-find them!) - Scosglen's Legends: adds gives 15% chance to cast Fortress on Attack (up from 8) and +8 to Plague. - Vasily's Following: adds 30% chance to cast Glacial nova on Kill (up from 15), pierces 50% cold resistances and has a 20% chance to cast Javelin Nova on kill. - Rex Vex' Embrace: adds +150 to energy factor instead of Death Coil. - The Snake Pit Set: adds +150 life after each kill, increased flat damage to 250-1000. - Creed Set: replaced when 'struck' broadside proc to knife throw, increased chance to 50%. Reduced flat stats to +200.
- Vizjun's Devices: adds +8 to assassin skills, and +10% to all max resistances instead of normal resistances. Increased heal after kill to +100. - Witchhunter's Attire: adds +150 life on melee attack, increased elemental pierce values to 75%. - Gathering of the Tribes: increased strength damage bonus from +30 to +70, increased earthquake on attack chance to 50%. - Big Game Hunter: now has 5% chance to cast Blast Wave on kill, and adds +66% faster run/walk. - Spirits of the Nephalem: increased flat energy andstrength to 500, increased edyrem reanimate chance to +50%. - Caoi Dulra: adds +2000 fire damage.
- Rainbow Warrior: now has 100% chance of UA, and heals 1 life on striking. - Satanic Mantra: adds +7 to all necromancer skills. - Rathma's Empire: adds +25% CB, and +5% max resistances as well as 50% faster run/walk. - Achilio's Wake: increased max damage from +200 to +500, increased reanimate chance to 5%.
- The Towerlord: increased extra totems to +2, and minion life to +100%. - Cinadide's Craft: adds +13 to bane, slow increased to 75%. - Hadriel's Lore: increased Total Character Defense to +200%, Paladin Skills to +4, and added +75 heal after each kill. - Malthael's Sanctuary: increased elemental pierce values to 100%. Added +100% lightning pierce and spell damage too and a 15% chance to cast Supernova on attack. - Imperius' Edict: increased all stats to +300, and avoid to +30%. Corel Viewer Mode Crack.
- The Warmage: increased energy bonus to +100%, and adds +5 to sorceress skills. - Zann Esu's Secrets: increased damage reduced to +50%, all resistances to +75%. - Elemental Children: increased lightning pierce to +150%. - Adria's Circle: increased sorceress skill levels to +12.
- The Mysteries: increased defense to +4000, crushing blow to +25% and damage to +500. 154 downloads Uploaded: CHANGELOG FOR ALL OLDER VERSIONS: v1, v2, v3, v4 & v5.
Other/Important All Uber Bosses / Act Bosses / Quest Bosses / Superuniques now have a long health bar. New Uberquest: Kabraxis New Uberquest: Athulua. New Uberquest: Uldyssian.
New Uberquest: Diablo Clone (Multiplayer). New Uberquest: Secret Boss. Increased Inventory size. Increased base run/walk speed for all characters Visually modified over than half of the active character skills. Several charms merged, and resized to 1x1.
Shrines no longer have text-walls. Mercenaries can wear belts/boots/gloves/amulets. 'Target Takes Additional Damage of X' works with ranged attacks. Increased gold sell cap for ALL NPCs by x10. Only SU's/Sets can be used for Learning Sigs. You can gamble jewels now. You can teleport in town now.
Changed frequency of some set drops. Leech penalties halved for terror/destruction Fresh Characters start with 3 signets of gold. (brotip: cube them) Several minor changes to smoothen the game. Items 227 New Sacred Uniques. 50 New Runewords.
Rebalanced all Mystic Orbs. Elixirs: now last 1 minute instead of 20 seconds. Optical Detector: now gives resistances and all stats. Apples now regen 100% of your life in 3 seconds.
Gift Boxes - New item type, that can be found from specific bosses. Maps Modified following levels: All towns, Graveyard, Act 3 Sewers (new uber), River of Flame, Wolrdstone Keep 4, Flayer Dungeon 3, Spider Cavern (new uberlevel).
Increased size of some mazes. Some places like Den of Evil, become bigger depending on difficulties. Quests: Act 3: Khalim's Will is now dropped by Lachdanan. Act 2: Staff of Kings is now dropped by Plaguewrath. Cube Recipes (see: Cube Recipes thread) Dupe recipe is disabled Scroll of Resistances from Anya quest is now a cubable Lottery Recipe: less chance to work but better benefits.
Dark Summon Recipe: merges your Book of Summoning to save inventory space. New recipes to upgrade signets.
Mass Signet Disenchant: disenchant up to 25 Uniques/Sets (separatedly) at the same time! Custom Signets: check Cube recipes thread for more info. Jewelcraftig: New recipe On (500 CP) - Life/Mana after kill. Shards: now there are shards that equal to 1,2,3 and 4 items (5 is crystal). Shard Disenchanting: now you can disenchant up to 10 uniques/sets (separatedly) to shards! UMO reroll recipe: 3x umo ->new UMO. I Am Rich Gem: no longer dropped by secret boss, now requires 3 (changed) trophies again.
Monsters Several Monster tweaks. Uberbosses/Superuniques/Questbosses Several tweaks to almost every endgame uberboss, matching difficulties. Many tweaks to those easy superuniques like Griswold or Blood raven. Baal on Destruction now has heroic shield. Entire quest harder. Densities Blood Moor: increased density in hatred by 5x Tran Athulua: increased density in destruction by 40% Fautzinville: reduced density in hatred/terror by 25%.
Several density changes too. ALL densities scale with difficulty level, and are no longer equivalent like in older patches.
Uberquests Kingdom of Shadows: darkwardens now have a small chance to spawn there, casting tremor on death. Rathma Square: now spawns flying scimitars with huge life regen. Akarat: followers now have 50% ctc thunder hammer when they get hit, so careful with prebuffing!
Inarius Secret Uberquest: minions now cast deahtstrike on death. Tran Athulua: amazons have 8% crushing blow now, 5% chance to cast arrowside on death. Character Specific Changes: this part of the list has not been compressed. I didn't do this so people can know specific changes about their builds and know what kind of character they will choose Amazon Ghost Arrow: reduced ND from 6 to 2 (HUGE damage buff), 1 arrow every 4 levels Moonbeam: Starts at 1 second duration, +0.2 per level Blood Elementals: starts at 5 elementals, cap is now 25 (up from 15).
Blood Elementals now have 20% chance to cast Fire Cannonade on Death. Barrage now gains +4 arrows per level Hyena Strike: R; capped at 10% (down from 50%) Barrage: changed mechanics, new barrage density is high for very low time but leaves less arrows for a long period of time.
Fire elementals: 50% Fire pierce every 10 hard point, 10% FSD per hard point Dragonlore: slightly reduced damage Balefire: increased damage Assassin Way of the Gryphon: slightly ncreased damage. Beacon: Now starts at 10% velocity +2% per soft point. Shadow Refuge: Now has doubled total duration. Perfect Being: Now starts at 25% avoid, +1.25 per hard point Batstrike: Bats now get half of perfect being avoid bonus Psychic Scream: flee duration is 4 seconds up from 2, gains 0.2 second duration per point. Queen of Blades: Now starts at 2 minutes. Bionetic Blast: removed. New Skill: Dark Spirit - energy based summon with many spells Batstrike: bats now have slow and chance for AoE attack Starbrust: shurikens now pierce enemies, added 1 ND to compensate.
(talk about AoE now) Perfect Being: starting avoid is 25% down from 30%. Barbarian Runemaster: starts at lower def bonus but gains 0.5 def per hard point. Snake Stance: sl;ow cap is now 50%.
Bear Stance: now starts at 25 R; +1 R; per hard point, now capped at 100 R. Gets 5% extra damage per soft point. Stormblast: reduced weapon damage from 3/4 to 1/2 Overkill: now starts with 40 axes and gains 5 per hard point. Bear claw: now starts with no mana cost. All Spirits: start at 3 minions, they FOLLOW you now!
Guardian Spirits: 50% chance to cast Bear claw on attack, 100% chance to cast stampede on death Defender Spirit: 50% chance to cast retaliate on attack Protector Spirit: 100% chance to cast bloodlust on death, 1% thunderslam on attack Druid Elemental: now gains an extra elemental every 15 hard points. Hunting Banshee: now gains an extra missile every 15 hard points, and shows spirit amount.
Freezing Gale: reduced base mana cost, slightly increased damage, reduced NextDelay from 3 to 2, now leaves a 'Lightning Arena'-alike circle that will stay for some time dealing cold damage. Tremor: base range is now 15 (down from 25) but increases by 1 per level, and max damage is 25 up from 21.
Ferocity: reduced IA;S bonus. Force of Nature: now (also) adds (some) flat elemental damage to weapon. Idol of Sc.: increased nova ranges, FRW starts at 0 (not -40), shoots 4 novas, reduced def bonus / stun / added ND to compensate. Pummel: reduced ND from 3 to 2.
Quill Storm: reverted, now gets quills per level, removed magic damage bonus to compensate. Acid Fiends: now add all elemental damage instead of just poison. Necromancer Embalming: Now starts at 0% Hp (down from 20%) but gains 5% hp per hard point (up from 4%). Ma;na regen reduced to 10% per level. Famine: Now starts at 10% life leech +1% per point. Rathma's Chosen: doubled duration, minions get 50% velocity +1% per level.
Talon's Hold: highest reanimate chance is 10% down from 60%, to reduce lag if maxed. Burning Veil: Now gains +0.4 seconds effect duration per character level. Deathlord: now adds 80% FRW Paladin Plague: now grants 1% block chance. Blood Thorns: increased damage by 50%. Lemures: increased damage by 50%, they pierce enemies and added some ND.
Terror Strike: added 100% increased base defense (150% base). Merkabah: now starts with doubled duration. Paladin Scourges: now use crucify as main attack, and have 5% chance to cast Lifeblood on attack. Resonance: duration multiplied by 4. Searing Light: reduced ND from 3 to 2, changed damage type to physical, doubled range Ring of Light: removed Blazing Fury: replaces Ring of Light, buff that periodically sends fire novas that knockback and also buffs the char. Sunstonrm: now called Winterstorm, deals cold damage, changed graphics. Sorceress Summon Familiar: now gets extra summon every 5 hard points.
Miasma: increased damage. Nova Charge: now costs 200 mana, starts at 1 min duration, +20s/lvl. Hive: now costs 200 mana, starts at 1 min duration, +20s/lvl. Chronofield: now has doubled duration and halved mana cost. Firedance: doubled starting damage bonus and doubled damage bonus per level.
Abyss: doubled damage, increased range. Pyroblast: small speed boost Lorenado: gains a new tornado every 10 (soft) levels. 48 downloads Uploaded: **multiplayer compatible in The Sin War** A small bugfix patch for Median XL: Ultimative.
Note, if unless you want awful drops, update to this version, drop rates of v6c are terribly awful, it was a precaution I implemented in case stuff had gone very wrong. Changelog - Secret Ureh Boss disabled. - Baal is now a lot easier. Druid - Is now the fastest character. - Gains more health per level and point into vitality. - Treewarden Morph: increased slow from 25% to 50%. - Trap Rat: max health is now 3000 up from 1500.
- Quill Storm: now starts with 3 targets and triple amount of quills. - Spells: all have increased damage. What is your excuse now? Multiplayer Additions (on The Sin War realm) - New powerful 5 secret sacred uniques. - New 6 secret runewords. - New secret boss, follow the hints to find him. - Expanded ratio between the three layers of uniques.
- Bull Prince Rodeo is now harder.
Re: Working 1.12 Maphack? GRRRR please read the forum rules as this forum does not endorse any kind of hacks and cheats for diablo 2. As to your question, as far as I know, there is no working maphack yet for 1.12.
There have been cracks made for the 1.11 maphack to run in 1.12. However you should know that development for a lot of maphacks have stopped because of Blizzard's new anti-cheating tool, the Warden.
) Back in 1.11, a lot of people using maphack had their accounts/cd keys banned because they didn't know about this. I've heard sometimes that the Warden is off; other times it's running. But I wouldn't chance my account or cd key over a maphack. Just my 2 cents. Re: Working 1.12 Maphack? GRRRR I met a guy from my own country who had a tele hack. It teles him automatically and directly to the next level, and it takes less time than one can turn around and wait for tp.
He was all proud he could type while the damn thing teled for him. I have to say it put me off abit, I spend alot of time building a char up to do things like tele to Baal and survive, and a lame hack turns out to be uncompetable. But oh well, it's rare outside the bots I think, you don't run into it very often. And for all I care such players aren't part of the battlenet community, asmuch as they are just eyesores in the game. Baalbots I could do without too, but again, they just sit there and run the same 3 minutes monotously run again and again, they don't bother me all that much since their influence on the game is limited. But i'm sure looking forward to Battlenet 2.0 hoping that these things will be gone and have a much harder time coming back.