All Star Yakyuken Battle Psp Go Review

All Star Yakyuken Battle Psp Go Review 3,5/5 9350votes

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Contents • • • • • • Life and career [ ] AV debut and Moodyz [ ] An Nanba was born in on March 7, 1984. She says she was very outgoing as a high-school student and looked much older than her age.

All Star Yakyuken Battle Psp Go Review

She had met scouts from the AV industry often but only decided to begin an AV career after she was robbed and needed the money. She had done some work for a few months before and she thought she was again doing photographs for a magazine and was shocked when she realized it was a video shoot. The title of her debut video, Number.1!, released in October 2002 by when she was 18, is a play on her name (in Japanese name order, Nanba An sounds close to English 'Number One').

Her contract with was an exclusive one and she is credited with being a driving force in that studio's success. She continued making movies with for the rest of her career at the rate of one or often two videos per month. Although she started in AV work for the money to pay debts, she says she stayed because 'I realized that my work turned into something of substance'. She also occasionally made non-AV videos - her non-sex gravure title for Shuffle, Naked / An Nanba, released in July 2003, was filmed in Okinawa. Moodyz is known for its extreme videos and Nanba participated in the various porn genres popular at the studio: (including two videos with the creator of the genre, ),,, sex with black actors, and.

The videos took their toll on Nanba, she reports that at one time she collapsed from exhaustion and had to take time off. Nanba was the most celebrated actress at Moodyz during her long career with the studio - she was given the Best Actress Award at the three years running, in 2003, 2004 and 2005. Her 2003 videos Digital Mosaic Vol. 11 and Dream School 7 respectively won the top prize Moodyz Award and the Best Sales Award that year and her 2004 work Bukkake Nakadashi Anal Fuck was the recipient of a Special Award. At the 2005 ceremony for adult TV programming in 2004, Nanba took one of the Channel Actress Performance Awards for her work on the Queen Bee channel, Later career [ ] Starting in October 2005, after more than 50 straight original videos for one company, Nanba began to appear for the first time in videos for other AV studios beginning with start-up companies Opera and. She also worked with, a studio specializing in the S&M and simulated rape genres. Nanba has been called the 'Queen of Hardcore' for her many extreme videos with one director claiming “She’ll do absolutely anything” after Nanba won 11 awards at 's 'stupidest adult movie awards' in March 2006.

Nanba has declared her dedication to her profession: 'I will work my best to bring the fans the best movies'. Nanba received one of the Best Actress Awards for Excellence at the 2006. In 2006 and 2007, Nanba also starred in a number of erotic softcore productions. In May 2006, she was the subject of a documentary along with three other AV actresses. The DVD, under girl puraido to honne to eibui joyū ( under girl プライドと本音とAV女優), was directed by Kazuyuki Watanabe ( ワタナベカズユキ) and published by Orustak Pictures. Nanba also appeared on TV in Episode 31 on the third series of the crime drama.

Nanba was also popular in China, in part due to commercials she made for a Taiwan lemon vodka drink. Retirement [ ] Nanba's retirement was an elaborate and epic affair called the Ann-Project by Moodyz. She filmed a series of 8 videos for 8 different studios over a period of several weeks beginning at the end of 2007. The studios involved included, and Animaljo, companies she had not previously worked with. The videos were released starting February 1, 2008, with the last one appropriately being a virtual sex work for Moodyz, My Eternal Girlfriend, An Nanba, released on March 1, 2008.

The retirement project also included a memorial book and DVD which additionally served to introduce the new generation of actresses at Moodyz. When the major Japanese adult video distributor held a poll of its customers in 2012 to choose the 100 all-time best AV actresses to celebrate the 30th anniversary of adult videos in Japan, Nanba finished in 11th place. New Bin File Sonicview 8000 Hd Bin.

Video games [ ] Described as 'Japan's geekiest adult video actress', Nanba is an ardent fan of and owns several - a, and, a, as well as a and. The Wii console was bought in on launch day. Her favorite games have included, 12, IV and. Nanba also has her own game blog on Beside Games, a site featuring well-known Japanese celebrities talking about the games they are playing. Nanba's interest in video games also extended to the other side of the game console with the release on July 21, 2006 of An Nanba Cosplay Yakyuken from Gebet. This two hour format PSP game and video featured Nanba in a game of ', a version of the venerable ' game.

In this strip variant, if the player wins the round, Nanba takes off an article of clothing. This format was repeated in a December 13, 2006 entry from Gebet, All Star Yakyuken Battle which teamed up Nanba with, Kaho Kasumi,,,, Rei Amami, and.

The game and video were released for the PSP and in for the PS3. References [ ]. • Infobox data from (in Japanese). Retrieved 2010-10-11.

• (in Japanese). Retrieved 2009-02-12. • (in Japanese). From the original on 8 February 2009. Retrieved 2009-02-12.

Retrieved 2009-02-12. • ^ Asuka, Hiroshi (August 28, 2002). (in Japanese). Archived from on 2012-01-01.

Retrieved 2014-05-18. • ^ (in Japanese). AV 研究所 (AV Research Laboratory). Archived from on 2011-06-18. Retrieved 2009-02-12.

Retrieved 2009-02-20. Retrieved 2010-10-11.

• Otsubo, Kemuta (February 28, 2005). (in Japanese). Archived from on 21 September 2008. Retrieved 2008-10-27. Archived from on 2012-03-04. Retrieved 2009-02-12.

October 21, 2006. Retrieved 2009-02-24. • Connell, Ryann (2006-03-20)...

Archived from on 2006-03-24. Retrieved 2009-02-25. January 7, 2007.

Archived from on January 25, 2009. Retrieved 2008-11-17. • (in Japanese). Retrieved 2014-05-18. • (in Japanese). Retrieved 2014-05-18. • (in Japanese).

TV Drama Database. Retrieved 2014-05-18. • (in Chinese).

Retrieved 2014-05-18. Archived from on 29 January 2009. Retrieved 2009-02-23. • (in Japanese). Retrieved 2014-05-13.

• ^ Ashcraft, Brian (April 24, 2006).. Retrieved 2009-02-19. • ^ Ashcraft, Brian (December 11, 2007)..

Archived from on December 1, 2009. Retrieved 2010-10-14.

• (in Japanese). From the original on 31 January 2009. Retrieved 2009-02-12.

Archived from on 2008-12-23. Retrieved 2009-02-20. From the original on 26 February 2009. Retrieved 2009-02-20. Archived from on 10 March 2009. Retrieved 2009-02-20.

Star Wars fans got quite a treat earlier this week with a double dose of Star Wars media hitting store shelves. Along with the Episode III DVD, LucasArts also shipped Star Wars Battlefront II, the sequel to last year's Battlefront. Battlefront II, the sequel to the first team-based shooter set in a Star Wars universe, adds a few notable improvements, but doesn't stray too far from the formula that made the original game a big commercial success.

You'll still take control of various infantry classes and vehicles as you fight for control of capture points on conquest-style maps. New space combat maps and playable Jedi represent some incremental improvements, but for the most part, Battlefront II treads familiar ground, which is great for Star Wars fanatics and fans of team-based online shooters. Space combat is arguably the best new feature in Battlefront II. The biggest improvement made to the standard vehicle-infantry combat combination is the addition of the new space combat maps in Battlefront II.

Playable in both single- and multiplayer modes, the space combat maps enable you to jump into small starfighters, fly out of the fighter bay of capital ships, and dogfight in outer space as naval combat rages between massive star destroyers, frigates, and the gnatlike fighters that buzz around them. The sense of scale between the ships is great, as is the rush you get from trying to shoot down other fighters. The best part of the space combat is trying to bring down the huge capital ships. You can attack their vulnerable parts from the outside using larger fighters like TIE bombers or Y-Wings, or you can attempt to land inside their fighter bay and blow the ship up from the inside out with a marine landing. If you're crafty enough to land a troop transport inside an enemy fighter bay, you'll be awarded with a spawn point there for as long as that ship survives. The array of infantry types on space maps is limited to just pilots and marines (with pilots being able to repair their ships in flight, and marines having a rifle for better hand-to-hand combat), but fighting inside of an enemy ship is pretty cool, as is stealing their own fighters.

If there's a downside to the space maps it's that they feel pretty similar, as far as setup goes, to multiplayer matches. There are basically two major capital ships, a bunch of fighters buzzing around them, maybe a couple of smaller frigates, and that's it. The only thing that changes is which planet you're orbiting or what game type you're playing, whether it's assault or some form of capture the flag. Hero characters are also playable in the game, but they aren't quite as fun as you think they'd be. The other major addition to Star Wars Battlefront II is the ability to play hero characters like Jedi. When you earn a certain number of points in a match, the hero character is unlocked, and you're given the option to respawn as the hero. Only one hero character per side, per match can exist at any given time, so don't expect to see 12 Yodas running around against 12 Darth Vaders, unless you're playing a modded game type.

In general, only the top player on each side is given the option to use the hero character, who's generally very powerful and hard to kill. While this feature sounds fantastic on paper, in practice, the hero characters actually aren't all that interesting to use. Most of them are lightsaber-armed Jedi, so combat involves running up to people and mashing on the attack button quickly to swing your saber. Most Jedi can throw their sabers, and some have Force powers. Certain maps will also let you play special characters like Boba Fett or Han Solo, who have high-powered guns and other weapons. If members of the other team work together, concentrated fire can actually bring you down pretty quickly. But if you can take advantage of the confusion, a hero character can swing the tide of a battle.

In general though, playing a hero doesn't feel quite as epic as you might expect it would. There have been some other interesting tweaks to the formula. One new class has been added to each of the four factions in the game. The Republic get clone commanders, for example, armed with powerful chainguns and an aura that imparts defensive bonuses on nearby allies.

The Rebels get a Bothan spy, who can cloak with a Predator-like shimmer and then unleash a powerful short-range flamethrower. These classes, as well as the special classes from the first game, like droideka and dark troopers, are not available to you when you first begin a match or mission. Like with the hero characters, you need to earn a few points before these are unlocked, and only a few can be on the map at once. You still have access to regular classes like normal rifle troopers and snipers. You'll also see familiar vehicles on the appropriate maps, like snow speeders on Hoth, AT-STs on Endor, and more.

But in general, it feels as though Battlefront II is more of an infantry-focused game than its predecessor, which can be a good or bad thing depending on your perspective. A good number of the maps don't have vehicles at all. The game ships with a couple of single-player modes. One of these, Rise of the Republic, is a linear campaign of assault-style missions that follows the story of the 501st, a unit of clone troopers who eventually evolved into elite stormtroopers under Anakin Skywalker, aka Darth Vader.

You'll embark on a series of missions that will take you from the Clone Wars era to the Rebellion era, and you'll undergo the transformation from playing for the 'good guys' to the 'bad guys.' The other single-player mode is called galactic conquest, which combines a turn-based mode, where you move fleets around a static planetary map, with basic conquest missions.

Whenever you move your fleet over an enemy-controlled planet, you engage in a land battle. When two fleets meet, a space battle ensues. The planets you own give you production and combat bonuses, and the goal is to eventually take over all the planets in the galaxy. Four different galactic conquest galaxies are available, but they all play out pretty similarly.

These modes are fun to play for a little while, but eventually they grow tiresome, partly because the missions end up being pretty redundant, and partly because the artificial intelligence isn't very good when you're playing a single-player mission. You'll see troops get stuck in walls and hallways, and it can sometimes be frustrating to try to mount concentrated attacks because your AI teammates don't always have the same idea that you do when it comes to deciding on an attack vector. Battlefront II sticks to a familiar formula While the tweaks to the single-player mode represent an improvement from the bare-bones modes included in the original Battlefront, the multiplayer aspects of the game are still the primary attraction.

The game supports 24, 32, or 64 players on the PlayStation 2, Xbox, and PC platforms, respectively. While it might seem as though having twice as many players on the PC would be a huge advantage, the maps in Battlefront II don't necessarily lend themselves to having 64-player battles because of their size. In general, 24 or 32 players is enough to adequately populate the game's 24 multiplayer maps.

As far as performance goes, multiplayer matches were pretty smooth across all platforms during our testing, even with server populations reaching close to the maximum on the console versions and more than 40 on the PC version. It bears mentioning, though, that if you try to operate your own server on your console using the Xbox or PS2 versions of the game, you're limited to hosting only four players. The rest of the match is filled out using AI bots. All of the servers that support the maximum number of players on the console version seem to be dedicated servers operated by the publisher. This shouldn't make too much of a difference though, as there are plenty of people online at any given time, which makes finding a match easy, no matter what platform you play on. Those who are used to online team-based shooters on the PC, however, may not be quite as impressed with Star Wars Battlefront II. While mouse control is definitely very usable and a step up from dual-analog controllers, the overall feel of the game still seems somewhat looser and less refined than other popular shooters on the PC.

In other words, Battlefront II feels like a game developed for consoles and ported over to the PC. If you're a big enough Star Wars fan or not as finicky about how your shooters feel, then this shouldn't be a problem.otherwise, you've been warned. It's also worth mentioning that the standard perspective on the PC is first person, while the default view for the console versions is third person. You can toggle back and forth on any version with the touch of a button, though. As well as familiar places. What the PC does have going for it are more detailed graphics, smoother frame rates, and sharper textures than the console versions do. The Xbox is noticeably more detailed than the PS2 version of the game, but even those playing on Sony's console shouldn't have much to grouse about.

The game looks great on all platforms, as do all the character models, whether you're playing as a lowly clone trooper or a mighty Jedi like Mace Windu. The console versions can get stuttery at times when there's a lot of action onscreen, but it never feels as though you're losing adequate control of your character. Battlefront II, as you'd expect from a Star Wars game, also sounds fantastic. There really can't be all that much to designing sound in a Star Wars game like this--the effects of blaster rifles, lightsabers whirling through the air, or TIE fighters screaming through space are all lifted right from the movies and used in the game. Ditto for John Williams' timeless score, which plays not only in menus, but also during gameplay to help give you inspiration. If Battlefront II seems like it's treading over familiar ground, that's because it is. If you already played the first game, you won't be surprised to see the same maps in this one.

You'll keep fighting on the icy wastes of Hoth, the steamy swamps of Dagobah, and among the buildings in the dusty town of Mos Eisley. Some incremental feature improvements, like the new single-player campaign modes, playable Jedi, and space battles have also been tossed in for good measure. While there haven't been any radical changes made since the first game, Battlefront II remains a worthwhile choice for Star Wars fans looking for a good team-based shooter.